As for Sketchup, I also had ongoing problems: I was drawing objects with the rectangular tool, for instance, but they kept appearing with one edge far longer than the other and I could not figure out why. On POV-RAY, I wanted to draw an “8” on my pool table 8 Ball, but, for the life of me, could not reason out how to do this. This probably says something more about my conceptual abilities than about the intuitiveness of POV-RAY. Perhaps our K-12 children would surprise us with this program and have great success…but I know I would not be a very good guide for them.
Sketchup 7.0 design: My Family Room

POV-RAY design: Game of 8-Ball

POV-Ray source Code for design above:
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
global_settings { assumed_gamma 1 }
camera { location <-15, 8, -10> look_at <0,> }
sky_sphere{
pigment{
Bright_Blue_Sky
}
}
plane{y, 0
pigment{color Green}
}
sphere{5*y, 5
pigment{ color rgb 0}
}
sphere{<0,>, 5
texture {
pigment{color White}
finish {Shiny}
}
}
cone{<0,> 1 60*z 3
pigment{
wood
}
}
+cropped.jpg)
I agree with you Dan. It has been hard to use POV-Ray as a newbie. That is the case with Sketchup too. Be pacient, these tools take time to master and there are many ways of producing similar results. The olny difference is that in some cases you end up going through the long path and might get lost. I'm sure there are some hidden functions and snippets of code that can do everything you want in a matter of seconds. Nice drawings!
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